I offer an extensive background in video game development, with a wide variety of experience in game types ( RTS, FPS, RPG, Driving) combined with a depth of skills in the art creation process.
From early "throw away" prototypes and sketches, to final modeling of the environments and editing of the cinematics. With each project I am not only managing the artists but, also in the trenches making the artwork with them, giving clear communication, decisive direction, and solid estimates on time and budget deadlines.
Because of my industrial design background, I am also a solid bridge for communicating and executing on ideas between art, programming and design.
In addition to a large network of the best entertainment artist in the Los Angeles area, I also offer years of experience working with artist and outsourcing studios overseas, vetting the best processes and creating development pipelines to fit projects large and small.
I lead by example, and earn trust by showing respect. I enjoy being competitive and adventurous in my work, while motivating my teammates with positive and creative energy.